Context case Study of Live Communication Gamers on Facebook Gaming

Authors

  • Freddy Yakob Politeknik Negeri Media Kreatif, Indonesia

DOI:

https://doi.org/10.46961/mediasi.v1i1.402

Keywords:

Live Streaming, Internet, Social Media, Interactive Communication,

Abstract

This article discussed the development of technology information which has incorporated the most things in life, Internet technology is one of them. The Internet is recognized not only as channel for one-to-one communication, but also as one-to-many communication. Other than that, because of Internet technology, one can broadcast anything for everyone to watch. Facebook is one of the platform which become most popular social media who can broadcast videos by using feature “Facebook Gaming†that will allow anyone to broadcast themselves while playing games. According to data showed in July 2019, Indonesia was the second largest country in watching live broadcast gamers online. Using qualitative approach and descriptive method, this article described about communication context carried out by these live gamers to their audience. Result showed live gamers not only doing mass communication, but also doing interpersonal communication context in which gave space between communicator and communicant that they are discussed things more than just about the games.

Author Biography

Freddy Yakob, Politeknik Negeri Media Kreatif

Program Studi Penyiaran

References

DeVito, Joseph A. 2015. Humas Communication The Basic Course 13th Edition. Pearson.

Duck, Steve dan David T. McMahan. 2018. Communication in Everyday Life 2nd Edition: The Basic Course Edition with Public Speaking. Sage.

Littlejohn, Stephen W., Karen A. Foss, John G. Oetzel. 2016. Theories of Humas Communication 11th Edition. Waveland Press Inc.

Quesenberry, Keith A. 2019. Social Media Strategy: Marketing, Advertising, and Public Relations in the Consumer Revolution. Rowman & Littlefield.

Sugiono. 2010. Metode Penelitian Kuantitatif Kualitatif dan R&D. Alfabeta

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Published

2020-01-31

How to Cite

Yakob, F. (2020). Context case Study of Live Communication Gamers on Facebook Gaming. MEDIASI Jurnal Kajian Dan Terapan Media, Bahasa, Komunikasi, 1(1), 63–72. https://doi.org/10.46961/mediasi.v1i1.402

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